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Such surrounding objects with background pictures usually do not require lightmap at all, so you set Custom lightmap resolution to 0 for this object in the Objects tab. It seems the lightmap resolution is a bit low, because there is a very large object with the mountain picture (named Group#362 belonging to Group#360) which limits the resolution during UV unwrapping. In scenes such as this one reflection accuracy is usually not that important, so perhaps even one light probe may be sufficient, for example placed in the centre of some street. Yes, you need them, however not necessarily many of them. Rigth now am editing textures… but nothing happens, i havent added any ligth probes, cause i read in a post cant remember wich one that “Exterior” scenes do not need ligth probes… but how can i edit the reflections of my materials in a exterior like this one? The list of objects is sorted starting from the objects with the highest number of faces (at each hierarchy level), so you can identify the objects to optimize by looking at the top of this list. The tab gives you information on the number of faces (triangles) in the currently selected object and in the whole scene. You can find the most complex objects in your scene by analyzing the objects in the Objects tab.
#Cargar materiales vray sketchup download#
It would make the scene download faster and work smoother, also in the editor, if you managed to decrease this number. One thing that caught my attention is that the scene has already quite a lot of triangles - over 10M. Also, you could disable collisions for them using the Custom collision settings in the Objects tab. It might be particularly important after your scene is baked. If you decide on rectangles and “flags”, you can experiment with making their materials emissive, so they stood out from their surroundings. Then, “orbs” can be used to supplement the basic always-visible information with more details. So, I would choose a floating rectangle for controls description and “flags” for land lots (perhaps, I would made the flags a bit larger in this case). I would go for explicit always-visible information, where the information is important, does not obscure the view, and does not cause the view to be overloaded with information. I like how you have marked the route with arrows. It’s a definitely a creative way of presenting a large area. Select the “Move” tool from the toolbar and use it to position the selected object so it overlaps the other object you want it to merge with.Hi you for sharing. This will select all faces and edges that are a part of that object.
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How do you merge walls in SketchUp? Triple-click on one of the objects that you would like to merge. 15 Where is VRay material library SketchUp?.12 Where can I download SketchUp materials?.11 Where are SketchUp materials stored?.7 How do I remove VRay material from Sketchup?.6 How do I use solid tools in SketchUp?.4 How do I change material to VRAY material in SketchUp?.3 How do I import materials into SketchUp?.2 How do I replace one material with another in SketchUp?.1 How do I merge components in SketchUp?.